RenderScript in the Android Support Library
Posted by Tim Murray, Android RenderScript team
One of the requests we hear most commonly from developers is to enable more devices to run the latest features of RenderScript. Over the past several releases of Android, we’ve added a ton of functionality to the RenderScript runtime, but the runtime's dependence on the core Android platform version has limited the range of devices that can support that new functionality. We’ve been working on a solution to this since last year, and we’re now ready to share it with all Android developers.
Today we're announcing a new RenderScript Support Library and updated SDK tools that together let you take advantage of RenderScript on plaform versions all the way back to Android 2.2 (Froyo).
With ADT v22.2, SDK Tools v22.2, and Android Build Tools v18.1.0, apps targeting Android 2.2 and later can now make use of almost all of the functionality available natively in RenderScript with Android 4.3. This includes access to the newest RenderScript features such as high-performance intrinsics and the new performance optimizations available to scripts.
Using the RenderScript Support Library
Using the RenderScript Support Library is straightforward. Once you've updated ADT and your SDK tools, there are only two things that you have to do to start using Renderscript in your apps:
- In your classes that use RenderScript, import the RenderScript Support Library from
android.support.v8.renderscript
. If you are already using native RenderScript, you can change your import fromandroid.renderscript
toandroid.support.v8.renderscript
.import android.support.v8.renderscript.*;
- In your project.properties, make sure you’re targeting android-18 and add the following lines:
renderscript.target=18
renderscript.support.mode=true
sdk.buildtools=18.1.0
That’s it! With the RenderScript Support Library, you can continue to use the same APIs from your app as with the native RenderScript package (with a few minor exceptions that we’ll talk about below), and you can use the same features in your own scripts as you would with the latest RenderScript toolchain.
For complete details on how to set up the RenderScript Support Library, see Accessing RenderScript Java APIs.
API and Implementation details
If you'd like to use RenderScript Support Library in your app, there are few things you should know:
- First, the RenderScript Support Library supports almost all of the RenderScript API functions as the native API that's available in API level and higher. The one notable exception is that
Allocation.USAGE_IO_INPUT
andAllocation.USAGE_IO_OUTPUT
are not currently available in the RenderScript Support Library. - Second, devices running Android 4.2 and earlier will always run their RenderScript applications on the CPU, while devices running Android 4.3 or later will run their RenderScript applications on whatever processors are available on that particular device. Because the Support Library versions of the scripts have to be precompiled to support all possible platforms, there is a performance hit when running the precompiled scripts compared to runtime compilation on Android 4.3 due to more restrictions on compiler optimizations.
We’re really pleased with how the RenderScript Support Library has turned out. We've already seen how it performs in a shipping app — it's been part of the photo editor in the Google+ Android app since May 2013, and it’s definitely proven itself in a large and widely used application. We hope you’ll be happy with it too.
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